Champion
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The Champions are avoided by most foes due to their superb swordsmanship. Capable of inflicting grievous wounds, the Champions fight best at twilight hours.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Warrior |
Advances to: | |
Cost: | 52 |
HP: | 72 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | liminal |
ID | Southern Champion |
Abilities: |
Attacks (damage - count)
![]() | sword melee | 8 - 6 blade | |
![]() | bolas ranged | 6 - 3 impact | slows |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 30% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |